Resource:Mapmanager: Difference between revisions
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The map manager lists maps and manages gamemode and gamemode map loading. | |||
==Usage== | ==Usage== | ||
You have to tag the '''gamemode resource''' with the correct type in its info tag: | |||
<syntaxhighlight lang="xml"><info description="A gamemode" type="gamemode" /></syntaxhighlight> | <syntaxhighlight lang="xml"><info description="A gamemode" type="gamemode" /></syntaxhighlight> | ||
Map resources | '''Map resources''' also need the ''type="map"'' tag, plus a ''gamemodes'' tag listing the gamemode resources they're compatible with in a comma-separated list ''without spaces''. | ||
<syntaxhighlight lang="xml"><info description="A gamemode map" type="map" gamemodes="ctv,koth" /></syntaxhighlight> | <syntaxhighlight lang="xml"><info description="A gamemode map" type="map" gamemodes="ctv,koth" /></syntaxhighlight> | ||
There can be only one gamemode and one gamemode map loaded at once. | There can be only one gamemode and one gamemode map loaded at once. | ||
==Commands== | |||
'''changemap newmap [newgamemode]''' (changes the gamemode map to a new one, optionally changing the gamemode as well) | |||
'''gamemode newgamemode [newmap]''' (changes to a new gamemode, optionally starting a map with it) | |||
'''maps [gamemode]''' (lists all maps in the server, optionally all maps compatible with a gamemode) | |||
'''gamemodes''' (lists all gamemodes) | |||
==Exported functions== | ==Exported functions== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua">bool changeGamemode ( resource newGamemode, [ resource mapToLoadWith ] )</syntaxhighlight> | ||
bool changeGamemode ( resource gamemode ) | Changes the gamemode to a new one, optionally specifying an initial map for it (will load without a map by default). | ||
bool changeGamemodeMap ( resource | <syntaxhighlight lang="lua">bool changeGamemodeMap ( resource newMap, [ resource gamemodeToChangeTo ] )</syntaxhighlight> | ||
bool stopGamemode ( ) | Changes the GM map to a new one, optionally specifying a gamemode to change to before loading it (will load with the current gamemode by default). | ||
bool stopGamemodeMap ( ) | <syntaxhighlight lang="lua">bool stopGamemode ( )</syntaxhighlight> | ||
resource getRunningGamemode ( ) | Stops the current gamemode and its map. | ||
resource getRunningGamemodeMap ( ) | <syntaxhighlight lang="lua">bool stopGamemodeMap ( )</syntaxhighlight> | ||
table getMapsCompatibleWithGamemode ( resource gamemode ) | Stop the current GM map. | ||
</syntaxhighlight> | <syntaxhighlight lang="lua">resource getRunningGamemode ( )</syntaxhighlight> | ||
Returns the currently running gamemode's resource pointer. | |||
<syntaxhighlight lang="lua">resource getRunningGamemodeMap ( )</syntaxhighlight> | |||
Returns the currently running GM map's resource pointer. | |||
<syntaxhighlight lang="lua">table getMapsCompatibleWithGamemode ( [ resource theGamemode ] )</syntaxhighlight> | |||
Returns a table of compatible map resource pointers. If the gamemode is left blank, it returns all maps which aren't compatible with any gamemode. | |||
<syntaxhighlight lang="lua">table getGamemodes ( )</syntaxhighlight> | |||
Returns a table of all gamemode resource pointers. | |||
<syntaxhighlight lang="lua">table getMaps ( )</syntaxhighlight> | |||
Returns a table of all map resource pointers. | |||
==Fired events== | ==Fired events== | ||
<syntaxhighlight lang="lua"> | ''(For all these events, "source" is the resource's root element.)'' | ||
onGamemodeStart ( resource gamemode | <syntaxhighlight lang="lua">onGamemodeStart ( resource startedGamemode )</syntaxhighlight> | ||
onGamemodeStop ( resource gamemode | Fired before a gamemode starts. | ||
onGamemodeMapStart ( resource map | <syntaxhighlight lang="lua">onGamemodeStop ( resource startedGamemode )</syntaxhighlight> | ||
onGamemodeMapStop ( resource | Fired before a gamemode is stopped. | ||
</syntaxhighlight> | <syntaxhighlight lang="lua">onGamemodeMapStart ( resource startedMap )</syntaxhighlight> | ||
Fired before a GM map starts. | |||
<syntaxhighlight lang="lua">onGamemodeMapStop ( resource startedMap )</syntaxhighlight> | |||
Fired before a GM map is stopped. |
Revision as of 12:11, 9 July 2007
The map manager lists maps and manages gamemode and gamemode map loading.
Usage
You have to tag the gamemode resource with the correct type in its info tag:
<info description="A gamemode" type="gamemode" />
Map resources also need the type="map" tag, plus a gamemodes tag listing the gamemode resources they're compatible with in a comma-separated list without spaces.
<info description="A gamemode map" type="map" gamemodes="ctv,koth" />
There can be only one gamemode and one gamemode map loaded at once.
Commands
changemap newmap [newgamemode] (changes the gamemode map to a new one, optionally changing the gamemode as well)
gamemode newgamemode [newmap] (changes to a new gamemode, optionally starting a map with it)
maps [gamemode] (lists all maps in the server, optionally all maps compatible with a gamemode)
gamemodes (lists all gamemodes)
Exported functions
bool changeGamemode ( resource newGamemode, [ resource mapToLoadWith ] )
Changes the gamemode to a new one, optionally specifying an initial map for it (will load without a map by default).
bool changeGamemodeMap ( resource newMap, [ resource gamemodeToChangeTo ] )
Changes the GM map to a new one, optionally specifying a gamemode to change to before loading it (will load with the current gamemode by default).
bool stopGamemode ( )
Stops the current gamemode and its map.
bool stopGamemodeMap ( )
Stop the current GM map.
resource getRunningGamemode ( )
Returns the currently running gamemode's resource pointer.
resource getRunningGamemodeMap ( )
Returns the currently running GM map's resource pointer.
table getMapsCompatibleWithGamemode ( [ resource theGamemode ] )
Returns a table of compatible map resource pointers. If the gamemode is left blank, it returns all maps which aren't compatible with any gamemode.
table getGamemodes ( )
Returns a table of all gamemode resource pointers.
table getMaps ( )
Returns a table of all map resource pointers.
Fired events
(For all these events, "source" is the resource's root element.)
onGamemodeStart ( resource startedGamemode )
Fired before a gamemode starts.
onGamemodeStop ( resource startedGamemode )
Fired before a gamemode is stopped.
onGamemodeMapStart ( resource startedMap )
Fired before a GM map starts.
onGamemodeMapStop ( resource startedMap )
Fired before a GM map is stopped.