Resource:Mapmanager: Difference between revisions
(Updated) |
(Added optional resource attributes documentation) |
||
Line 9: | Line 9: | ||
There can be only one gamemode and one gamemode map loaded at once. | There can be only one gamemode and one gamemode map loaded at once. | ||
==Optional resource attributes== | |||
These attributes all go in the corresponding resource's info tag. | |||
'''name:''' A friendly name for your gamemode or map, to be displayed in the start messages or map listings instead of the filename. | |||
'''minPlayers:''' Map attribute only. The minimum number of players required to start the map. | |||
'''maxPlayers:''' Map attribute only. The maximum number of players possible to start the map. | |||
==Commands== | ==Commands== |
Revision as of 20:39, 18 August 2007
The map manager lists maps and manages gamemode and gamemode map loading.
Usage
You have to tag the gamemode resource with the correct type in its info tag:
<info description="A gamemode" type="gamemode" />
Map resources also need the type="map" tag, plus a gamemodes tag listing the gamemode resources they're compatible with in a comma-separated list without spaces.
<info description="A gamemode map" type="map" gamemodes="ctv,koth" />
There can be only one gamemode and one gamemode map loaded at once.
Optional resource attributes
These attributes all go in the corresponding resource's info tag.
name: A friendly name for your gamemode or map, to be displayed in the start messages or map listings instead of the filename.
minPlayers: Map attribute only. The minimum number of players required to start the map.
maxPlayers: Map attribute only. The maximum number of players possible to start the map.
Commands
changemap newmap [newgamemode] (changes the gamemode map to a new one, optionally changing the gamemode as well)
gamemode newgamemode [newmap] (changes to a new gamemode, optionally starting a map with it)
maps [gamemode] (lists all maps in the server, optionally all maps compatible with a gamemode)
gamemodes (lists all gamemodes)
Exported functions
bool changeGamemode ( resource newGamemode, [ resource mapToLoadWith ] )
Changes the gamemode to a new one, optionally specifying an initial map for it (will load without a map by default).
bool changeGamemodeMap ( resource newMap, [ resource gamemodeToChangeTo ] )
Changes the GM map to a new one, optionally specifying a gamemode to change to before loading it (will load with the current gamemode by default).
bool stopGamemode ( )
Stops the current gamemode and its map.
bool stopGamemodeMap ( )
Stop the current GM map.
resource getRunningGamemode ( )
Returns the currently running gamemode's resource pointer.
resource getRunningGamemodeMap ( )
Returns the currently running GM map's resource pointer.
table getMapsCompatibleWithGamemode ( [ resource theGamemode ] )
Returns a table of compatible map resource pointers. If the gamemode is left blank, it returns all maps which aren't compatible with any gamemode.
table getGamemodes ( )
Returns a table of all gamemode resource pointers.
table getMaps ( )
Returns a table of all map resource pointers.
Fired events
(For all these events, "source" is the resource's root element.)
onGamemodeStart ( resource startedGamemode )
Fired before a gamemode starts.
onGamemodeStop ( resource startedGamemode )
Fired before a gamemode is stopped.
onGamemodeMapStart ( resource startedMap )
Fired before a GM map starts.
onGamemodeMapStop ( resource startedMap )
Fired before a GM map is stopped.