Resource:RDX

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Revision as of 14:51, 5 January 2023 by OfficialMr3b (talk | contribs) (Created page with "This resource helps you to make your script relative ===How to Use=== First you need to add to the top of your code `loadstring(exports.fixing:importSizes())()` then you have to change some codes as showing in examples ===Notes=== 1 - You need to change the resolution from ''fixing/config/data.lua'' to your resolution.<br> 2 - Do not change any thing in ''fixing/server-side/update.lua'' or ''fixing/update.cfg''.<br> 3 - To update the resource you need to type ''/update-...")
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This resource helps you to make your script relative

How to Use

First you need to add to the top of your code `loadstring(exports.fixing:importSizes())()` then you have to change some codes as showing in examples

Notes

1 - You need to change the resolution from fixing/config/data.lua to your resolution.
2 - Do not change any thing in fixing/server-side/update.lua or fixing/update.cfg.
3 - To update the resource you need to type /update-fixing.

Example

Click to collapse [-]
Example 1 - Client
loadstring(exports.fixing:importSizes())()

addEventHandler("onClientRender", root,
    function()
        dxDrawRectangleFixed(468, 279, 430, 211, tocolor(255, 255, 255, 255), false)
        dxDrawTextFixed("Hello this is Mr3b", 468, 279, 898, 307, tocolor(0, 0, 0, 254), 1.00, "default", "center", "center", false, false, false, false, false)
        dxDrawImageFixed(622, 338, 123, 92, ":guieditor/images/examples/mtalogo.png", 0, 0, 0, tocolor(255, 255, 255, 255), false)
    end
)