Resource:Spawnmanager/getSpawnpointSkin: Difference between revisions
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Latest revision as of 20:33, 31 December 2007
This function returns the ID of the current skin from a particular spawnpoint.
Syntax
int getSpawnpointSkin ( spawnpoint spawn )
Required Arguments
- spawn: A valid spawnpoint element.
Returns
Returns an int containing the skin ID if the spawnpoint exists, false otherwise.
Example
This example outputs the skin, if any, associated with a spawnpoint when a player spawns.
function checkPlayerSpawn ( theSpawnpoint )
local outString = "Player spawned"
local spawnSkin
if ( theSpawnpoint ) then
outString = outString .. " on a spawnpoint"
spawnSkin = call(getResourceFromName("spawnmanager"), "getSpawnpointSkin", theSpawnpoint )
if ( spawnSkin ) then
outString = outString .. " with skin: " .. tostring(spawnSkin)
end
end
outString = outString .. "."
outputChatBox ( outString )
end
addEventHandler ( "onPlayerSpawn", getRootElement(), checkPlayerSpawn )