Resource:Spawnmanager/getSpawnpointTeam: Difference between revisions
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(New page: {{Server function}} __NOTOC__ This function returns the team element from a particular spawnpoint. ==Syntax== <syntaxhighlight lang="lua"> team getSpawnpointTeam ( spawnpoint spawn ) ...) |
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outString = outString .. " on a spawnpoint" | outString = outString .. " on a spawnpoint" | ||
spawnTeam = call(getResourceFromName("spawnmanager", "getSpawnpointTeam", theSpawnpoint ) | spawnTeam = call(getResourceFromName("spawnmanager"), "getSpawnpointTeam", theSpawnpoint ) | ||
if ( spawnTeam ) then | if ( spawnTeam ) then | ||
outString = outString .. " for team: " .. getTeamName ( spawnTeam ) | outString = outString .. " for team: " .. getTeamName ( spawnTeam ) |
Latest revision as of 20:33, 31 December 2007
This function returns the team element from a particular spawnpoint.
Syntax
team getSpawnpointTeam ( spawnpoint spawn )
Required Arguments
- spawn: A valid spawnpoint element.
Returns
If the spawnpoint given is valid and has a team, it returns a team element representing the team players will join when spawning there, false otherwise.
Example
This example outputs which team, if any, the spawnpoint is associated with when a player spawns.
function checkPlayerSpawn ( theSpawnpoint ) local outString = "Player spawned" local spawnTeam if ( theSpawnpoint ) then outString = outString .. " on a spawnpoint" spawnTeam = call(getResourceFromName("spawnmanager"), "getSpawnpointTeam", theSpawnpoint ) if ( spawnTeam ) then outString = outString .. " for team: " .. getTeamName ( spawnTeam ) end end outString = outString .. "." outputChatBox ( outString ) end addEventHandler ( "onPlayerSpawn", getRootElement(), checkPlayerSpawn )