Resource:Spawnmanager/onSpawnpointUse: Difference between revisions
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(New page: __NOTOC__ This event is triggered when a player spawns at a spawnpoint. ==Syntax== <syntaxhighlight lang="lua"> void onSpawnpointUse ( player player ) </syntaxhighlight> ==Variables== * The source of this...) |
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__NOTOC__ | __NOTOC__ | ||
{{Server event}} | |||
This event is triggered when a player spawns at a spawnpoint. | This event is triggered when a player spawns at a spawnpoint. | ||
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==Variables== | ==Variables== | ||
* The [[source]] of this event refers to the spawnpoint that was used when a player spawned | * The [[event system#Event source|source]] of this event refers to the spawnpoint that was used when a player spawned | ||
*'''player''': A player element representing the player who spawned at the source spawnpoint. | *'''player''': A player element representing the player who spawned at the source spawnpoint. | ||
Latest revision as of 20:34, 31 December 2007
This event is triggered when a player spawns at a spawnpoint.
Syntax
void onSpawnpointUse ( player player )
Variables
- The source of this event refers to the spawnpoint that was used when a player spawned
- player: A player element representing the player who spawned at the source spawnpoint.
Example
This example plays a sound when a player spawns
function spawnUse ( player ) --when a player spawns playSoundFrontEnd ( player, 16 ) --play a sound for him end addEventHandler ( "onSpawnpointUse", getElementRoot(), spawnUse ) --add an event for onSpawnpointUse