RestoreAllGameBuildings: Difference between revisions
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TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22420|This function cancels RemoveAllGameBuildings efffect}} {{Note|This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.}} ==Syntax== <syntaxhighlight lang="lua">nil restoreAllGameBuildings ( )</syntaxhighlight> ===Returns=== Nothing ==See Also== {{Building functions}}") |
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{New feature/item|3.0161|1.6.0|22420|This function cancels [[ | {{New feature/item|3.0161|1.6.0|22420|This function cancels [[removeAllGameBuildings]] effect}} | ||
{{Note|This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.}} | {{Note|This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.}} | ||
==Syntax== | ==Syntax== |
Latest revision as of 15:11, 25 May 2024
Note: This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings. |
Syntax
nil restoreAllGameBuildings ( )
Returns
Nothing
See Also