RestoreAllGameBuildings: Difference between revisions

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{{New feature/item|3.0161|1.6.0|22420|This function cancels [[removeAllGameBuildings]] effect}}
{{New feature/item|3.0161|1.6.0|22420|This function cancels [[removeAllGameBuildings]] effect}}
{{Note|This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.}}
{{Note|This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.}}
{{Deprecated}}
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">nil restoreAllGameBuildings ( )</syntaxhighlight>  
<syntaxhighlight lang="lua">nil restoreAllGameBuildings ( )</syntaxhighlight>  

Revision as of 23:09, 22 October 2024

ADDED/UPDATED IN VERSION 1.6.0 r22420:
This function cancels removeAllGameBuildings effect
[[{{{image}}}|link=|]] Note: This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.
Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does.

Syntax

nil restoreAllGameBuildings ( )


Returns

Nothing

Example

Accessories-text-editor.png Script Example Missing Function RestoreAllGameBuildings needs a script example, help out by writing one.

Before submitting check out Editing Guidelines Script Examples.


See Also