RestoreAllGameBuildings: Difference between revisions
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{{New feature/item|3.0161|1.6.0|22420|This function cancels [[removeAllGameBuildings]] effect}} | {{New feature/item|3.0161|1.6.0|22420|This function cancels [[removeAllGameBuildings]] effect}} | ||
{{Note|This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.}} | {{Note|This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.}} | ||
{{Deprecated}} | {{Deprecated|restoreGameWorld|See [https://github.com/multitheftauto/mtasa-blue/pull/3627 this pull request].}} | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">nil restoreAllGameBuildings ( )</syntaxhighlight> | <syntaxhighlight lang="lua">nil restoreAllGameBuildings ( )</syntaxhighlight> |
Latest revision as of 09:28, 13 November 2024
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use restoreGameWorld instead. See this pull request. |
Syntax
nil restoreAllGameBuildings ( )
Returns
Nothing
Example
Script Example Missing Function RestoreAllGameBuildings needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
See Also