RestoreAllGameBuildings: Difference between revisions
		
		
		
		
		
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| TheNormalnij (talk | contribs)  (Created page with "__NOTOC__  {{Client function}} {{New feature/item|3.0161|1.6.0|22420|This function cancels RemoveAllGameBuildings efffect}} {{Note|This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.}} ==Syntax==  <syntaxhighlight lang="lua">nil restoreAllGameBuildings ( )</syntaxhighlight>    ===Returns=== Nothing  ==See Also== {{Building functions}}") | TheNormalnij (talk | contribs)  mNo edit summary | ||
| Line 1: | Line 1: | ||
| __NOTOC__   | __NOTOC__   | ||
| {{Client function}} | {{Client function}} | ||
| {{New feature/item|3.0161|1.6.0|22420|This function cancels [[ | {{New feature/item|3.0161|1.6.0|22420|This function cancels [[removeAllGameBuildings]] efffect}} | ||
| {{Note|This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.}} | {{Note|This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.}} | ||
| ==Syntax==   | ==Syntax==   | ||
Revision as of 15:10, 25 May 2024
Syntax
nil restoreAllGameBuildings ( )
Returns
Nothing
See Also