RestoreAllGameBuildings: Difference between revisions
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TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22420|This function cancels RemoveAllGameBuildings efffect}} {{Note|This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.}} ==Syntax== <syntaxhighlight lang="lua">nil restoreAllGameBuildings ( )</syntaxhighlight> ===Returns=== Nothing ==See Also== {{Building functions}}") |
Fernando187 (talk | contribs) No edit summary |
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{New feature/item|3.0161|1.6.0|22420|This function cancels [[ | {{New feature/item|3.0161|1.6.0|22420|This function cancels [[removeAllGameBuildings]] effect}} | ||
{{Note|This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.}} | {{Note|This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.}} | ||
{{Deprecated|restoreGameWorld|See [https://github.com/multitheftauto/mtasa-blue/pull/3627 this pull request].}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">nil restoreAllGameBuildings ( )</syntaxhighlight> | <syntaxhighlight lang="lua">nil restoreAllGameBuildings ( )</syntaxhighlight> | ||
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===Returns=== | ===Returns=== | ||
Nothing | Nothing | ||
==Example== | |||
{{Needs Example}} | |||
==See Also== | ==See Also== | ||
{{Building functions}} | {{Building functions}} |
Latest revision as of 09:28, 13 November 2024
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use restoreGameWorld instead. See this pull request. |
Syntax
nil restoreAllGameBuildings ( )
Returns
Nothing
Example
Script Example Missing Function RestoreAllGameBuildings needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
See Also