RestoreAllGameBuildings: Difference between revisions
		
		
		
		
		
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TheNormalnij (talk | contribs)  (Created page with "__NOTOC__  {{Client function}} {{New feature/item|3.0161|1.6.0|22420|This function cancels RemoveAllGameBuildings efffect}} {{Note|This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.}} ==Syntax==  <syntaxhighlight lang="lua">nil restoreAllGameBuildings ( )</syntaxhighlight>    ===Returns=== Nothing  ==See Also== {{Building functions}}")  | 
				TheNormalnij (talk | contribs)  mNo edit summary  | 
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__NOTOC__    | __NOTOC__    | ||
{{Client function}}  | {{Client function}}  | ||
{{New feature/item|3.0161|1.6.0|22420|This function cancels [[  | {{New feature/item|3.0161|1.6.0|22420|This function cancels [[removeAllGameBuildings]] efffect}}  | ||
{{Note|This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.}}  | {{Note|This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.}}  | ||
==Syntax==    | ==Syntax==    | ||
Revision as of 15:10, 25 May 2024
Syntax
nil restoreAllGameBuildings ( )
Returns
Nothing
See Also