RestoreAllGameBuildings: Difference between revisions

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(Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22420|This function cancels RemoveAllGameBuildings efffect}} {{Note|This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.}} ==Syntax== <syntaxhighlight lang="lua">nil restoreAllGameBuildings ( )</syntaxhighlight> ===Returns=== Nothing ==See Also== {{Building functions}}")
 
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__NOTOC__  
__NOTOC__  
{{Client function}}
{{Client function}}
{{New feature/item|3.0161|1.6.0|22420|This function cancels [[RemoveAllGameBuildings]] efffect}}
{{New feature/item|3.0161|1.6.0|22420|This function cancels [[removeAllGameBuildings]] efffect}}
{{Note|This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.}}
{{Note|This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.}}
==Syntax==  
==Syntax==  

Revision as of 15:10, 25 May 2024

ADDED/UPDATED IN VERSION 1.6.0 r22420:
This function cancels removeAllGameBuildings efffect
[[{{{image}}}|link=|]] Note: This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.

Syntax

nil restoreAllGameBuildings ( )


Returns

Nothing

See Also