RestoreAllGameBuildings: Difference between revisions
		
		
		
		
		
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| Fernando187 (talk | contribs) No edit summary | Fernando187 (talk | contribs)  No edit summary | ||
| Line 3: | Line 3: | ||
| {{New feature/item|3.0161|1.6.0|22420|This function cancels [[removeAllGameBuildings]] effect}} | {{New feature/item|3.0161|1.6.0|22420|This function cancels [[removeAllGameBuildings]] effect}} | ||
| {{Note|This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.}} | {{Note|This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.}} | ||
| {{Deprecated}} | {{Deprecated|restoreGameWorld|See [https://github.com/multitheftauto/mtasa-blue/pull/3627 this pull request].}} | ||
| ==Syntax==   | ==Syntax==   | ||
| <syntaxhighlight lang="lua">nil restoreAllGameBuildings ( )</syntaxhighlight>   | <syntaxhighlight lang="lua">nil restoreAllGameBuildings ( )</syntaxhighlight>   | ||
Revision as of 09:28, 13 November 2024
|   | This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | 
| Please use restoreGameWorld instead. See this pull request. | 
Syntax
nil restoreAllGameBuildings ( )
Returns
Nothing
Example
|   | Script Example Missing Function RestoreAllGameBuildings needs a script example, help out by writing one. | 
| Before submitting check out Editing Guidelines Script Examples. | 
See Also