SaveMapData: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
 
No edit summary
Line 1: Line 1:
__NOTOC__
__NOTOC__
 
This converts a set of elements in the element tree into XML. This is a format that can then be loaded as a map file. Each element represents a single XML node.


==Syntax==
==Syntax==
Line 7: Line 7:
===Required Arguments===
===Required Arguments===
* '''node''': An existing node that should contain the contents of baseElement
* '''node''': An existing node that should contain the contents of baseElement
* '''baseElement''': The first element to output to the xml tree. This element and all it's children will be output.
* '''baseElement''': The first element to output to the xml tree. This element and all it's children (and their children, etc) will be output.


===Returns===
===Returns===

Revision as of 01:30, 30 May 2007

This converts a set of elements in the element tree into XML. This is a format that can then be loaded as a map file. Each element represents a single XML node.

Syntax

 bool saveMapData(xmlnode node, element baseElement)

Required Arguments

  • node: An existing node that should contain the contents of baseElement
  • baseElement: The first element to output to the xml tree. This element and all it's children (and their children, etc) will be output.

Returns

Example

See Also