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__NOTOC__ | __NOTOC__ | ||
This function | This function changes the specified [[client]]'s name. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setClientName ( client theClient , string | bool setClientName ( client theClient, string newName ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theClient:''' | *'''theClient:''' the [[client]] that will have its name set. | ||
*''' | *'''newName:''' the new name to set for the client. | ||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the client's name was changed succesfully, ''false'' if invalid arguments are specified. | Returns ''true'' if the client's name was changed succesfully, ''false'' if invalid arguments are specified. | ||
==Example== | ==Example== | ||
This example | This example adds a tag before a player's nick. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | function tagPlayer( thePlayer, tag ) | ||
--we check thePlayer is a player, otherwise this function could be used with admins | |||
-- | if getElementType( thePlayer ) == "player" then | ||
--we store the player's current name, | |||
local oldName = getClientName( thePlayer ) | |||
--append the tag passed to this function before it, | |||
local taggedName = tag .. oldName | |||
--then set it as his new name | |||
setClientName( thePlayer, taggedName ) | |||
end | |||
end | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{ | {{Client_functions}} |
Revision as of 14:56, 25 April 2007
This function changes the specified client's name.
Syntax
bool setClientName ( client theClient, string newName )
Required Arguments
- theClient: the client that will have its name set.
- newName: the new name to set for the client.
Returns
Returns true if the client's name was changed succesfully, false if invalid arguments are specified.
Example
This example adds a tag before a player's nick.
function tagPlayer( thePlayer, tag ) --we check thePlayer is a player, otherwise this function could be used with admins if getElementType( thePlayer ) == "player" then --we store the player's current name, local oldName = getClientName( thePlayer ) --append the tag passed to this function before it, local taggedName = tag .. oldName --then set it as his new name setClientName( thePlayer, taggedName ) end end