SetClientName: Difference between revisions

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Returns ''true'' if the client's name was changed succesfully, ''false'' if invalid arguments are specified.
Returns ''true'' if the client's name was changed succesfully, ''false'' if invalid arguments are specified.


==Example==
<section name="Server" class="server" show="false">
<section name="Server" class="server" show="false">
==Example==
This example adds a tag before a player's nickname via a /changetag command
This example adds a tag before a player's nickname via a /changetag command
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">

Revision as of 11:58, 12 August 2007

This function changes the specified client's name.

Syntax

bool setClientName ( client theClient, string newName )

Required Arguments

  • theClient: the client that will have its name set.
  • newName: the new name to set for the client.

Returns

Returns true if the client's name was changed succesfully, false if invalid arguments are specified.

Example

Click to expand [+]
Server

See Also

BEFORE VERSION 1.0 :