SetClientName: Difference between revisions

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This example adds a tag before a player's nick.
This example adds a tag before a player's nick.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function tagPlayer( thePlayer, tag )
function tagPlayer( command, thePlayer, tag )
--we check thePlayer is a player, otherwise this function could be used with admins
--we check thePlayer is a player, otherwise this function could be used with admins
if getElementType( thePlayer ) == "player" then
if getElementType( thePlayer ) == "player" then
Line 28: Line 28:
end
end
end
end
addCommandHandler ( "changetag", tagPlayer )
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Client_functions}}
{{Client_functions}}

Revision as of 07:55, 3 August 2007

This function changes the specified client's name.

Syntax

bool setClientName ( client theClient, string newName )

Required Arguments

  • theClient: the client that will have its name set.
  • newName: the new name to set for the client.

Returns

Returns true if the client's name was changed succesfully, false if invalid arguments are specified.

Example

This example adds a tag before a player's nick.

function tagPlayer( command, thePlayer, tag )
	--we check thePlayer is a player, otherwise this function could be used with admins
	if getElementType( thePlayer ) == "player" then
		--we store the player's current name,
		local oldName = getClientName( thePlayer )
		--append the tag passed to this function before it,
		local taggedName = tag .. oldName
		--then set it as his new name
		setClientName( thePlayer, taggedName )
	end
end
addCommandHandler ( "changetag", tagPlayer )

See Also

BEFORE VERSION 1.0 :