SetClientName
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This function changes the specified client's name.
Syntax
bool setClientName ( client theClient, string newName )
Required Arguments
- theClient: the client that will have its name set.
- newName: the new name to set for the client.
Returns
Returns true if the client's name was changed succesfully, false if invalid arguments are specified.
Example
This example adds a tag before a player's nick.
function tagPlayer( command, thePlayer, tag ) --we check thePlayer is a player, otherwise this function could be used with admins if getElementType( thePlayer ) == "player" then --we store the player's current name, local oldName = getClientName( thePlayer ) --append the tag passed to this function before it, local taggedName = tag .. oldName --then set it as his new name setClientName( thePlayer, taggedName ) end end addCommandHandler ( "changetag", tagPlayer )