SetClientName
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This function changes the specified client's name.
Syntax
bool setClientName ( client theClient, string newName )
Required Arguments
- theClient: the client that will have its name set.
- newName: the new name to set for the client.
Returns
Returns true if the client's name was changed succesfully, false if invalid arguments are specified.
Example
This example adds a tag before a player's nickname via a /changetag command
--Define the function for this command (/changetag, as defined below) --Source = the player that triggered this command --Command = The command passed into the function (changetag) --thePlayer = The player argument that you wish to add a tag too --tag = The tag to add to the players nickname function tagPlayer( source, command, thePlayer, tag ) --Attempt to grab the elemennt id for the player from the parsed name. local sPlayerElement = getPlayerFromNick(thePlayer) --Check to see if the player were changing the tag for exists. if (sPlayerElement) then --make sure that the element type of thePlayer is acctually pointing to a player element if getElementType( sPlayerElement ) == "player" then --we store the player's current name, local oldName = getClientName( sPlayerElement ) --append the tag passed to this function before it local taggedName = tag .. oldName --then set it as his new name setClientName( sPlayerElement, taggedName ) --Tell the player who triggerd the command that the tag has been applied outputChatBox ( "Player " .. thePlayer .. "'s tag changed to " .. taggedName, source ) end else --Tell the player who triggerd the command that the player could not be found outputChatBox ( "Unable to change player tag: Player " .. thePlayer .. " not found", source ) end end --Add a command handler for either the console or / chat commands --Example: /changetag <playername> <tag> addCommandHandler ( "changetag", tagPlayer )