SetLightDirection: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Fixed the big white space in the beginning) |
||
| Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{New feature/item|3.0150|1.5.0|7048| | {{New feature/item|3.0150|1.5.0|7048| | ||
Revision as of 19:24, 20 February 2016
This function sets the direction for a light element.
Syntax
bool setLightDirection ( light theLight, float x, float y, float z )
OOP Syntax Help! I don't understand this!
- Method: light:setDirection(...)
- Variable: .direction
- Counterpart: getLightDirection
Required Arguments
- theLight: The light that you wish to set the direction of.
Returns
Returns true if the function was successful, false otherwise.
Example
[Lua]
local light = createLight(0, 0, 0, 4)
addCommandHandler("setdirectionoflight",
function(cmd, x, y, z)
if x and y and z then
setLightDirection(light, tonumber(x), tonumber(y), tonumber(z))
end
end
)