SetLightDirection: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
This function sets the direction for a [[Element/Light|light]] element. | This function sets the direction for a [[Element/Light|light]] element. | ||
==Syntax== | ==Syntax== | ||
Line 20: | Line 17: | ||
===Example=== | ===Example=== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local light = createLight(0, 0, 0, 4) | |||
addCommandHandler("setdirectionoflight", | |||
function(cmd, x, y, z) | |||
if x and y and z then | |||
setLightDirection(light, tonumber(x), tonumber(y), tonumber(z)) | |||
end | |||
end | |||
) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{Client_light_functions}} | {{Client_light_functions}} |
Latest revision as of 21:13, 7 May 2017
This function sets the direction for a light element.
Syntax
bool setLightDirection ( light theLight, float x, float y, float z )
OOP Syntax Help! I don't understand this!
- Method: light:setDirection(...)
- Variable: .direction
- Counterpart: getLightDirection
Required Arguments
- theLight: The light that you wish to set the direction of.
Returns
Returns true if the function was successful, false otherwise.
Example
local light = createLight(0, 0, 0, 4) addCommandHandler("setdirectionoflight", function(cmd, x, y, z) if x and y and z then setLightDirection(light, tonumber(x), tonumber(y), tonumber(z)) end end )