SetLightRadius: Difference between revisions

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===Example===
===Example===
<syntaxhighlight lang="lua">[Lua]
<syntaxhighlight lang="lua">[Lua]
-- todo
local light = createLight(0, 2, 3, 4)
</syntaxhighlight>
addCommandHandler("setradiusoflight",
function(cmd, radius)
if radius then
if tonumber(radius) > 0 then
setLightRadius(light, tonumber(radius))
else
outputChatBox("Radius must be greater than 0.")
end
else
outputChatBox("You must specify a radius.")
end
end
)</syntaxhighlight>


==See also==
==See also==
{{Client_light_functions}}
{{Client_light_functions}}

Revision as of 16:21, 13 April 2015

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This function sets the radius for a light element.

Syntax

bool setLightRadius ( Light theLight, float radius )

OOP Syntax Help! I don't understand this!

Method: light:setRadius(...)
Variable: .radius
Counterpart: getLightRadius


Required Arguments

  • theLight: The light that you wish to set the radius of.

Returns

Returns true if the function was successful, false otherwise.

Example

[Lua]
local light = createLight(0, 2, 3, 4)
addCommandHandler("setradiusoflight",
	function(cmd, radius)
		if radius then
			if tonumber(radius) > 0 then
				setLightRadius(light, tonumber(radius))
			else
				outputChatBox("Radius must be greater than 0.")
			end
		else
			outputChatBox("You must specify a radius.")
		end
	end
)

See also