SetLightRadius: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
|||
Line 21: | Line 21: | ||
===Example=== | ===Example=== | ||
<syntaxhighlight lang="lua">[Lua] | <syntaxhighlight lang="lua">[Lua] | ||
local light = createLight(0, 2, 3, 4) | |||
</syntaxhighlight> | addCommandHandler("setradiusoflight", | ||
function(cmd, radius) | |||
if radius then | |||
if tonumber(radius) > 0 then | |||
setLightRadius(light, tonumber(radius)) | |||
else | |||
outputChatBox("Radius must be greater than 0.") | |||
end | |||
else | |||
outputChatBox("You must specify a radius.") | |||
end | |||
end | |||
)</syntaxhighlight> | |||
==See also== | ==See also== | ||
{{Client_light_functions}} | {{Client_light_functions}} |
Revision as of 16:21, 13 April 2015
Script Example Missing Function SetLightRadius needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
This function sets the radius for a light element.
Syntax
bool setLightRadius ( Light theLight, float radius )
OOP Syntax Help! I don't understand this!
- Method: light:setRadius(...)
- Variable: .radius
- Counterpart: getLightRadius
Required Arguments
- theLight: The light that you wish to set the radius of.
Returns
Returns true if the function was successful, false otherwise.
Example
[Lua] local light = createLight(0, 2, 3, 4) addCommandHandler("setradiusoflight", function(cmd, radius) if radius then if tonumber(radius) > 0 then setLightRadius(light, tonumber(radius)) else outputChatBox("Radius must be greater than 0.") end else outputChatBox("You must specify a radius.") end end )