SetLightRadius: Difference between revisions
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m (anywhere else "light" start from lowercase letter) |
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setLightRadius ( | bool setLightRadius ( light theLight, float radius ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[light]]:setRadius|radius|getLightRadius}} | {{OOP||[[light]]:setRadius|radius|getLightRadius}} | ||
Line 20: | Line 20: | ||
===Example=== | ===Example=== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local light = createLight(0, 2, 3, 4) | local light = createLight(0, 2, 3, 4) | ||
addCommandHandler("setradiusoflight", | addCommandHandler("setradiusoflight", |
Latest revision as of 20:28, 15 February 2021
This function sets the radius for a light element.
Syntax
bool setLightRadius ( light theLight, float radius )
OOP Syntax Help! I don't understand this!
- Method: light:setRadius(...)
- Variable: .radius
- Counterpart: getLightRadius
Required Arguments
- theLight: The light that you wish to set the radius of.
Returns
Returns true if the function was successful, false otherwise.
Example
local light = createLight(0, 2, 3, 4) addCommandHandler("setradiusoflight", function(cmd, radius) if radius then if tonumber(radius) > 0 then setLightRadius(light, tonumber(radius)) else outputChatBox("Radius must be greater than 0.") end else outputChatBox("You must specify a radius.") end end )