SetLightRadius: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{Needs_Example}}
 


{{New feature/item|3.0150|1.5.0|7048|
{{New feature/item|3.0150|1.5.0|7048|

Revision as of 19:29, 4 May 2015


This function sets the radius for a light element.

Syntax

bool setLightRadius ( Light theLight, float radius )

OOP Syntax Help! I don't understand this!

Method: light:setRadius(...)
Variable: .radius
Counterpart: getLightRadius


Required Arguments

  • theLight: The light that you wish to set the radius of.

Returns

Returns true if the function was successful, false otherwise.

Example

[Lua]
local light = createLight(0, 2, 3, 4)
addCommandHandler("setradiusoflight",
	function(cmd, radius)
		if radius then
			if tonumber(radius) > 0 then
				setLightRadius(light, tonumber(radius))
			else
				outputChatBox("Radius must be greater than 0.")
			end
		else
			outputChatBox("You must specify a radius.")
		end
	end
)

See also