SetLightRadius: Difference between revisions
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{{Client function}} | {{Client function}} | ||
{{New feature/item|3.0150|1.5.0|7048| | {{New feature/item|3.0150|1.5.0|7048| |
Revision as of 19:29, 4 May 2015
This function sets the radius for a light element.
Syntax
bool setLightRadius ( Light theLight, float radius )
OOP Syntax Help! I don't understand this!
- Method: light:setRadius(...)
- Variable: .radius
- Counterpart: getLightRadius
Required Arguments
- theLight: The light that you wish to set the radius of.
Returns
Returns true if the function was successful, false otherwise.
Example
[Lua] local light = createLight(0, 2, 3, 4) addCommandHandler("setradiusoflight", function(cmd, radius) if radius then if tonumber(radius) > 0 then setLightRadius(light, tonumber(radius)) else outputChatBox("Radius must be greater than 0.") end else outputChatBox("You must specify a radius.") end end )