SetLightRadius
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Script Example Missing Function SetLightRadius needs a script example, help out by writing one. | |
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This function sets the radius for a light element.
Syntax
bool setLightRadius ( Light theLight, float radius )
OOP Syntax Help! I don't understand this!
- Method: light:setRadius(...)
- Variable: .radius
- Counterpart: getLightRadius
Required Arguments
- theLight: The light that you wish to set the radius of.
Returns
Returns true if the function was successful, false otherwise.
Example
[Lua] local light = createLight(0, 2, 3, 4) addCommandHandler("setradiusoflight", function(cmd, radius) if radius then if tonumber(radius) > 0 then setLightRadius(light, tonumber(radius)) else outputChatBox("Radius must be greater than 0.") end else outputChatBox("You must specify a radius.") end end )