SetPlayerArmor: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
==Description== | ==Description== | ||
This function allows you to set the armor value of a player. This function will return false if an invalid player is specified, or the armor value specified is out of acceptable range. | This function allows you to set the armor value of a player. This function will return false if an invalid player is specified, or the armor value specified is out of acceptable range. | ||
Line 10: | Line 9: | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''player''': the [[player]] whose armor you want to modify | *'''player''': the [[player]] whose armor you want to modify | ||
*'''armor''': the amount of armor you want to set on the player. | *'''armor''': the amount of armor you want to set on the player. Valid values are from 0 to 100 | ||
==Example== | ==Example== |
Revision as of 01:22, 30 March 2006
Description
This function allows you to set the armor value of a player. This function will return false if an invalid player is specified, or the armor value specified is out of acceptable range.
Syntax
bool setPlayerArmor ( player player, float armor )
Required Arguments
- player: the player whose armor you want to modify
- armor: the amount of armor you want to set on the player. Valid values are from 0 to 100
Example
if ( setPlayerArmor ( findPlayer ( "SomeGuy" ), 0 ) ) then serverChat ( "Sorry Someguy, no armor for you! " ) end