SetPlayerBlurLevel: Difference between revisions
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{{Server function}} | |||
__NOTOC__ | |||
Sets the motion blur level on the clients screen. Accepts a value between 0 and 255. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | |||
bool setPlayerBlurLevel ( player thePlayer, int level ) | |||
</syntaxhighlight> | |||
===Required Arguments=== | |||
*'''thePlayer:''' The [[player]] whose blue level will be changed. | |||
*'''blur:''' The level to set the blur to | |||
<syntaxhighlight lang="lua"> | ==Example== | ||
This example allows the player to set their blur level via a command | |||
<syntaxhighlight lang="lua"> | |||
function changeBlurLevel(playerSource,command,blur) | |||
if blur>255 or blur<0 then | |||
outputChatBox("Enter a value between 0 - 255.", playerSource) | |||
else | |||
setPlayerBlurLevel(playerSource, blur) | |||
outputChatBox("Blur level set to: "..blur, playerSource) | |||
end | |||
end | |||
addCommandHandler("blur", changeBlurLevel) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
[[Category:Incomplete]] | [[Category:Incomplete]] |
Revision as of 19:30, 31 January 2008
Sets the motion blur level on the clients screen. Accepts a value between 0 and 255.
Syntax
bool setPlayerBlurLevel ( player thePlayer, int level )
Required Arguments
- thePlayer: The player whose blue level will be changed.
- blur: The level to set the blur to
Example
This example allows the player to set their blur level via a command
function changeBlurLevel(playerSource,command,blur) if blur>255 or blur<0 then outputChatBox("Enter a value between 0 - 255.", playerSource) else setPlayerBlurLevel(playerSource, blur) outputChatBox("Blur level set to: "..blur, playerSource) end end addCommandHandler("blur", changeBlurLevel)