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| __NOTOC__ | | __NOTOC__ |
| This function allows you to set a player's health.
| | {{Server client function}} |
| | | {{Deprecated|setElementHealth|}} |
| ==Syntax==
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| <syntaxhighlight lang="lua">
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| bool setPlayerHealth ( player thePlayer, float playerHealth )
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| </syntaxhighlight>
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| | |
| ===Required Arguments===
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| *'''thePlayer''': The [[player]] whose health you want to set.
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| *'''playerHealth''': The value you want to set the health to. Valid values are from 0 (dead) to 100 (full health).
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| | |
| ===Returns===
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| Returns ''true'' if the player's health was set succesfully. Returns ''false'' if the player argument is invalid, or the health argument is out of range.
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| ==Example==
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| This example finds a player called ''someguy'' and sets their health to 1 (almost dead).
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| <syntaxhighlight lang="lua">
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| -- Try to set the health of a player called 'someguy' to 1
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| if ( setPlayerHealth ( findPlayer ( "someguy" ), 1 ) ) then
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| -- Tell everyone that someguy has lost lots of health
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| outputChatBox ( "Someguy's life expectancy just got a lot less expected." )
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| end
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| </syntaxhighlight>
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Latest revision as of 22:24, 1 July 2019
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This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.
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Please use setElementHealth instead.
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