SetPlayerHealth: Difference between revisions
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===Required Arguments=== | ===Required Arguments=== | ||
*'''player''': The player whose health you want to set | *'''player''': The [[player]] whose health you want to set | ||
*'''health''': The value you want to set the health to. | *'''health''': The value you want to set the health to. | ||
==Example== | ==Example== | ||
if ( [[setPlayerHealth]] ( [[findPlayer]] ( "Someguy" ), 1 ) then | if ( [[setPlayerHealth]] ( [[findPlayer]] ( "Someguy" ), 1 ) ) then | ||
[[serverChat]] ( "Someguy's life expectancy just got a lot less expected." ) | [[serverChat]] ( "Someguy's life expectancy just got a lot less expected." ) | ||
end | end |
Revision as of 08:37, 29 March 2006
This article needs checking. | |
Reason(s): Is health an int or a float? What is the maximum Health? |
Description
This function allows you to set a player's health directly. It may return false if the player object is invalid, or the health argument is out of range.
Syntax
bool setPlayerHealth ( player player, float health )
Required Arguments
- player: The player whose health you want to set
- health: The value you want to set the health to.
Example
if ( setPlayerHealth ( findPlayer ( "Someguy" ), 1 ) ) then serverChat ( "Someguy's life expectancy just got a lot less expected." ) end