SetPlayerMoney: Difference between revisions
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<syntaxhighlight lang="lua">addEventHandler ( "onPlayerConsole", root, "onConsole" ) | <syntaxhighlight lang="lua">addEventHandler ( "onPlayerConsole", root, "onConsole" ) | ||
function onConsole ( message ) | function onConsole ( message ) | ||
if gettok(message, 1, 32) == "!makemerich" then --when the player types !makemerich | if gettok(message, 1, 32) == "!makemerich" then --when the player types !makemerich in the console | ||
setPlayerMoney ( source, 1000000 ) --change player's money to $1,000,000 | setPlayerMoney ( source, 1000000 ) --change player's money to $1,000,000 | ||
elseif gettok(message, 1, 32) == "!makemepoor" then --when the player types !makemepoor | elseif gettok(message, 1, 32) == "!makemepoor" then --when the player types !makemepoor in the console | ||
setPlayerMoney ( source, 0 ) --change player's money to $0 | setPlayerMoney ( source, 0 ) --change player's money to $0 | ||
end | end | ||
end</syntaxhighlight> | end</syntaxhighlight> |
Revision as of 08:24, 18 May 2006
Sets a player's money to a certain value. This will NOT adjust money to different amounts. It will only set money to one specific amount. Use givePlayerMoney and takeplayermoney to adjust money levels of players.
Syntax
setPlayerMoney ( player, money )
Required Arguments
- Player: Tells the function to give money to a player
- Money: A whole integer specifying the amount of money to give to the player
Example
addEventHandler ( "onPlayerConsole", root, "onConsole" ) function onConsole ( message ) if gettok(message, 1, 32) == "!makemerich" then --when the player types !makemerich in the console setPlayerMoney ( source, 1000000 ) --change player's money to $1,000,000 elseif gettok(message, 1, 32) == "!makemepoor" then --when the player types !makemepoor in the console setPlayerMoney ( source, 0 ) --change player's money to $0 end end