SetPlayerMoney: Difference between revisions
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Sets a player's money to a certain value. This will NOT adjust money to different amounts. It will only set money to one specific amount. Use [[givePlayerMoney]] and [[ | Sets a player's money to a certain value. This will NOT adjust money to different amounts. It will only set money to one specific amount. Use [[givePlayerMoney]] and [[takePlayerMoney]] to adjust money levels of players. Using either of them with this function will ignore the set money value and add or subtract the amount specified from $0. | ||
==Syntax== | ==Syntax== |
Revision as of 08:31, 18 May 2006
Sets a player's money to a certain value. This will NOT adjust money to different amounts. It will only set money to one specific amount. Use givePlayerMoney and takePlayerMoney to adjust money levels of players. Using either of them with this function will ignore the set money value and add or subtract the amount specified from $0.
Syntax
setPlayerMoney ( player, money )
Required Arguments
- Player: Tells the function to give money to a player
- Money: A whole integer specifying the amount of money to give to the player
Example
addEventHandler ( "onPlayerConsole", root, "onConsole" ) function onConsole ( message ) if gettok(message, 1, 32) == "!makemerich" then --if the player types !makemerich in the console setPlayerMoney ( source, 1000000 ) --change player's money to $1,000,000 elseif gettok(message, 1, 32) == "!makemepoor" then --if the player types !makemepoor in the console setPlayerMoney ( source, 0 ) --change player's money to $0 end end