SetPlayerMoney: Difference between revisions
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==Example== | ==Example== | ||
Note: Player is not defined in this function, so | Note: Player is not defined in this function, so source was used to point to the player. You can read about using source on the [[LUA Tips and Tricks]] page | ||
<syntaxhighlight lang="lua">addEventHandler ( "onPlayerConsole", root, "onConsole" ) | <syntaxhighlight lang="lua">addEventHandler ( "onPlayerConsole", root, "onConsole" ) | ||
function onConsole ( message ) | function onConsole ( message ) |
Revision as of 19:26, 20 May 2006
Sets a player's money to a certain value. Regardless of current player money.
Syntax
setPlayerMoney ( player, money )
Required Arguments
- Player: Tells the function to give money to a player
- Money: A whole integer specifying the amount of money to give to the player
Example
Note: Player is not defined in this function, so source was used to point to the player. You can read about using source on the LUA Tips and Tricks page
addEventHandler ( "onPlayerConsole", root, "onConsole" ) function onConsole ( message ) if gettok(message, 1, 32) == "!makemerich" then --if the player types !makemerich in the console setPlayerMoney ( source, 1000000 ) --change player's money to $1,000,000 elseif gettok(message, 1, 32) == "!makemepoor" then --if the player types !makemepoor in the console setPlayerMoney ( source, 0 ) --change player's money to $0 end end