SetPlayerName

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Revision as of 13:52, 27 March 2009 by Sebassje (talk | contribs) (New page: {{Server function}} __NOTOC__ This function changes the specified player's name. ==Syntax== <syntaxhighlight lang="lua"> bool setPlayerName ( player thePlayer, string newName ) </syntaxhighlight> ===Requi...)
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This function changes the specified player's name.

Syntax

bool setPlayerName ( player thePlayer, string newName )

Required Arguments

  • thePlayer: the player that will have its name set.
  • newName: the new name to set for the player.

Returns

Returns true if the player name was changed succesfully, false if invalid arguments are specified.

Example

Click to collapse [-]
Server
-- Add an example

See Also