SetPlayerWeaponSlot: Difference between revisions
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m (SetLocalPlayerWeaponSlot moved to SetPlayerWeaponSlot) |
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool | bool setPlayerWeaponSlot ( int weapon_slot ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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==See Also== | ==See Also== | ||
* [[ | * [[GetPlayerWeaponSlot]] |
Revision as of 19:29, 24 February 2007
This function sets the local player's weapon slot. This affects the current weapon.
Syntax
bool setPlayerWeaponSlot ( int weapon_slot )
Required Arguments
- weapon_slot: weapon slot to set
Weapon Slots
- 0: WEAPONSLOT_TYPE_UNARMED
- 1: WEAPONSLOT_TYPE_MELEE
- 2: WEAPONSLOT_TYPE_HANDGUN
- 3: WEAPONSLOT_TYPE_SHOTGUN
- 4: WEAPONSLOT_TYPE_SMG (used for driveby's)
- 5: WEAPONSLOT_TYPE_RIFLE
- 6: WEAPONSLOT_TYPE_SNIPER
- 7: WEAPONSLOT_TYPE_HEAVY
- 8: WEAPONSLOT_TYPE_THROWN
- 9: WEAPONSLOT_TYPE_SPECIAL
- 10: WEAPONSLOT_TYPE_GIFT
- 11: WEAPONSLOT_TYPE_PARACHUTE
- 12: WEAPONSLOT_TYPE_DETONATOR
Optional Arguments
none
Returns
Returns true on success, false otherwise.
Example
Pending.