SetPlayerWeaponSlot: Difference between revisions

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__NOTOC__  
__NOTOC__  
This function sets the local player's weapon slot. This affects the current weapon.
This function sets the player's weapon slot. This affects the current weapon.


==Syntax==  
==Syntax==  

Revision as of 19:29, 24 February 2007

This function sets the player's weapon slot. This affects the current weapon.

Syntax

bool setPlayerWeaponSlot ( int weapon_slot )

Required Arguments

  • weapon_slot: weapon slot to set
Weapon Slots
  • 0: WEAPONSLOT_TYPE_UNARMED
  • 1: WEAPONSLOT_TYPE_MELEE
  • 2: WEAPONSLOT_TYPE_HANDGUN
  • 3: WEAPONSLOT_TYPE_SHOTGUN
  • 4: WEAPONSLOT_TYPE_SMG (used for driveby's)
  • 5: WEAPONSLOT_TYPE_RIFLE
  • 6: WEAPONSLOT_TYPE_SNIPER
  • 7: WEAPONSLOT_TYPE_HEAVY
  • 8: WEAPONSLOT_TYPE_THROWN
  • 9: WEAPONSLOT_TYPE_SPECIAL
  • 10: WEAPONSLOT_TYPE_GIFT
  • 11: WEAPONSLOT_TYPE_PARACHUTE
  • 12: WEAPONSLOT_TYPE_DETONATOR

Optional Arguments

none

Returns

Returns true on success, false otherwise.

Example

Pending.

See Also