SetRainLevel: Difference between revisions
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===Returns=== | ===Returns=== | ||
Returns ''true'' if the rain level was set, ''false'' otherwise. | Returns ''true'' if the rain level was set, ''false'' otherwise. | ||
==Example== | |||
<section name="Client" class="client" show="true"> | |||
This example will make it rain when you enter a vehicle and stop it when you leave the vehicle. | |||
<syntaxhighlight lang="lua"> | |||
function startRaining() | |||
setRainLevel(5) | |||
end | |||
addEventHandler("onClientVehicleEnter", getRootElement(), startRaining) | |||
function stopRaining() | |||
resetRainLevel() | |||
end | |||
addEventHandler("onClientVehicleExit", getRootElement(), stopRaining) | |||
</syntaxhighlight> | |||
</section> |
Revision as of 16:54, 24 December 2011
This function sets the rain level to any weather available in GTA. Use resetRainLevel to undo the changes.
Syntax
bool setRainLevel ( float level )
Required Arguments
- level: A floating point number representing the rain level.
Returns
Returns true if the rain level was set, false otherwise.
Example
Click to collapse [-]
ClientThis example will make it rain when you enter a vehicle and stop it when you leave the vehicle.
function startRaining() setRainLevel(5) end addEventHandler("onClientVehicleEnter", getRootElement(), startRaining) function stopRaining() resetRainLevel() end addEventHandler("onClientVehicleExit", getRootElement(), stopRaining)