SetTeamName: Difference between revisions
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bool setTeamName ( team theTeam, string newName ) | bool setTeamName ( team theTeam, string newName ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[team]]:setName|name|getTeamName}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theTeam:''' The [[team]] you want to change the name of. | *'''theTeam:''' The [[team]] you want to change the name of. |
Revision as of 06:52, 12 July 2014
This function is used to set a team's name.
Syntax
bool setTeamName ( team theTeam, string newName )
OOP Syntax Help! I don't understand this!
- Method: team:setName(...)
- Variable: .name
- Counterpart: getTeamName
Required Arguments
- theTeam: The team you want to change the name of.
- newName: A string representing the name you want the team to be called.
Returns
Returns true if the team was valid and the name was changed, false otherwise.
Example
This example gets the current team of a player, then changes its name.
function changeMyTeamName ( source, key, newName ) playerteam = getPlayerTeam ( source ) -- get the player's team if ( playerteam ) then -- if he was on a team oldName = getTeamName ( playerteam ) -- get the teams current name setTeamName ( playerteam, newName ) -- change the teams name to blue outputChatBox ( "Changed " .. getPlayerName ( source ) .. "'s team name from " .. oldName .. " to " .. newName ) end end addCommandHandler ( "changeteamname", changeMyTeamName )
See Also
- countPlayersInTeam
- getPlayerTeam
- getPlayersInTeam
- getTeamColor
- getTeamFriendlyFire
- getTeamFromName
- getTeamName