SetVehicleRotation: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 4: | Line 4: | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">SetVehicleRotation ( vehicle, rx, ry, rz )</syntaxhighlight> | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''vehicle''': The | *'''vehicle''': The vehicle that you wish to apply the warp to. | ||
*'''x''': The x-axis rotation in degrees. | *'''x''': The x-axis rotation in degrees. | ||
*'''y''': The y-axis rotation in degrees. | *'''y''': The y-axis rotation in degrees. | ||
Line 13: | Line 13: | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua">newcar = createVehicle ( 520, 1024, 1024, 1024 ) | |||
if ( SetVehicleRotation ( newcar, 0, 0, 270 ) ) | |||
serverChat ( "Rotation change successful." ) | |||
end</syntaxhighlight> | |||
Revision as of 02:46, 18 May 2006
Description
This function rotates a vehicle around a single point. The function returns a boolean value (true or false) that tells you if it was successful or not.
Syntax
SetVehicleRotation ( vehicle, rx, ry, rz )
Required Arguments
- vehicle: The vehicle that you wish to apply the warp to.
- x: The x-axis rotation in degrees.
- y: The y-axis rotation in degrees.
- z: The z-axis rotation in degrees.
Example
newcar = createVehicle ( 520, 1024, 1024, 1024 ) if ( SetVehicleRotation ( newcar, 0, 0, 270 ) ) serverChat ( "Rotation change successful." ) end