SetVehicleRotation: Difference between revisions

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===Required Arguments===
===Required Arguments===
*'''vehicle''': The [[vehicle]] that you wish to apply the warp to.
*'''vehicle''': The [[vehicle]] that you wish to apply the warp to.
*'''x''': The x-axis rotation in radians.
*'''x''': The x-axis rotation in degrees.
*'''y''': The y-axis rotation in radians.
*'''y''': The y-axis rotation in degrees.
*'''z''': The z-axis rotation in radians.
*'''z''': The z-axis rotation in degrees.
{{UsingRadians}}


==Example==
==Example==

Revision as of 14:19, 30 March 2006

Description

This function rotates a vehicle around a single point. The function returns a boolean value (true or false) that tells you if it was successful or not.

Syntax

bool SetVehicleRotation ( vehicle vehicle, float rx, float ry, float rz )

Required Arguments

  • vehicle: The vehicle that you wish to apply the warp to.
  • x: The x-axis rotation in degrees.
  • y: The y-axis rotation in degrees.
  • z: The z-axis rotation in degrees.

Example

newcar = createVehicle ( 520, 1024, 1024, 1024 )

if (SetVehicleRotation ( newcar, 0.543,2.335,3.127 ))
 serverChat ( "Rotation change successful." )
end