SetWaterVertexPosition: Difference between revisions

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Sets the world position of a corner point of a water area.
Sets the world position of a corner point of a water area.
{{Note|X and Y positions will be changed an even integer. i.e. -2, 0, 2, 4 etc.}}
{{Note|X and Y positions will be changed to an even integer. i.e. -2, 0, 2, 4 etc.}}
==Syntax==
==Syntax==
<syntaxhighlight lang="lua">bool setWaterVertexPosition ( water theWater, int vertexIndex, int x, int y, float z )</syntaxhighlight>
<syntaxhighlight lang="lua">bool setWaterVertexPosition ( water theWater, int vertexIndex, int x, int y, float z )</syntaxhighlight>

Revision as of 07:48, 7 October 2013

Sets the world position of a corner point of a water area.

[[{{{image}}}|link=|]] Note: X and Y positions will be changed to an even integer. i.e. -2, 0, 2, 4 etc.

Syntax

bool setWaterVertexPosition ( water theWater, int vertexIndex, int x, int y, float z )

Required Arguments

  • theWater: the water element of which to change a vertex.
  • vertexIndex: the index of the vertex to move. Values range from 1 to 4 for water quads, and 1 to 3 for triangles.
  • x: the X coordinate to set for the vertex.
  • y: the Y coordinate to set for the vertex.
  • z: the Z coordinate to set for the vertex.

Returns

Returns true if successful, false otherwise.

Example

--TODO

See Also