SetWaterVertexPosition: Difference between revisions
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{{Server client function}} | {{Server client function}} | ||
Sets the world position of a corner point of a water area. | Sets the world position of a corner point of a water area. | ||
Latest revision as of 16:58, 11 May 2017
Sets the world position of a corner point of a water area.
Syntax
bool setWaterVertexPosition ( water theWater, int vertexIndex, int x, int y, float z )
OOP Syntax Help! I don't understand this!
- Method: water:setVertexPosition(...)
- Counterpart: getWaterVertexPosition
Required Arguments
- theWater: the water element of which to change a vertex.
- vertexIndex: the index of the vertex to move. Values range from 1 to 4 for water quads, and 1 to 3 for triangles.
- x: the X coordinate to set for the vertex.
- y: the Y coordinate to set for the vertex.
- z: the Z coordinate to set for the vertex.
Returns
Returns true if successful, false otherwise.
Example
Click to collapse [-]
ServerThis example creates a water whose vertices 2 and 4 go up and down when someone uses the '/water' command.
waterSquare = createWater (1418, -625, 91.8, 1436, -625, 91.8, 1418, -613, 91.8, 1436, -613, 91.8)
local waterVertices = false
function waterUp ()
if waterVertices == false then
setWaterVertexPosition (waterSquare, 2, 1436, -625, 94.8)
setWaterVertexPosition (waterSquare, 4, 1436, -613, 94.8)
waterVertices = true
else
setWaterVertexPosition (waterSquare, 2, 1436, -625, 91.8)
setWaterVertexPosition (waterSquare, 4, 1436, -613, 91.8)
waterVertices = false
end
end
addCommandHandler("water", waterUp)
See Also
- createWater
- getWaterColor
- getWaterVertexPosition
- getWaveHeight
- resetWaterColor
- resetWaterLevel
- setWaterColor
- setWaterLevel
- setWaterVertexPosition
- setWaveHeight