SetWaterVertexPosition: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool setWaterVertexPosition ( water theWater, int vertexIndex, int x, int y, float z )</syntaxhighlight> | <syntaxhighlight lang="lua">bool setWaterVertexPosition ( water theWater, int vertexIndex, int x, int y, float z )</syntaxhighlight> | ||
{{OOP||[[water]]:setVertexPosition|vertexPosition|getWaterVertexPosition}} | |||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 17:48, 6 August 2016
Script Example Missing Function SetWaterVertexPosition needs a script example, help out by writing one. | |
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Sets the world position of a corner point of a water area.
Syntax
bool setWaterVertexPosition ( water theWater, int vertexIndex, int x, int y, float z )
OOP Syntax Help! I don't understand this!
- Method: water:setVertexPosition(...)
- Variable: .vertexPosition
- Counterpart: getWaterVertexPosition
Required Arguments
- theWater: the water element of which to change a vertex.
- vertexIndex: the index of the vertex to move. Values range from 1 to 4 for water quads, and 1 to 3 for triangles.
- x: the X coordinate to set for the vertex.
- y: the Y coordinate to set for the vertex.
- z: the Z coordinate to set for the vertex.
Returns
Returns true if successful, false otherwise.
Example
--TODO
See Also
- createWater
- getWaterColor
- getWaterVertexPosition
- getWaveHeight
- resetWaterColor
- resetWaterLevel
- setWaterColor
- setWaterLevel
- setWaterVertexPosition
- setWaveHeight