SetWaveHeight: Difference between revisions
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bool setWaveHeight ( float height ) | bool setWaveHeight ( float height ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[Water]].setWaveHeight||getWaveHeight}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function scriptWave ( thePlayer, command, height ) | function scriptWave ( thePlayer, command, height ) | ||
local oldHeight = getWaveHeight() | |||
height = tonumber ( height ) | |||
success = setWaveHeight ( height ) | |||
if ( success ) then | |||
outputChatBox ( "The old wave height was: " .. oldHeight .. "; " .. getPlayerName ( thePlayer ) .. " set it to: " .. height ) | |||
else | |||
outputChatBox ( "Invalid number." ) | |||
end | |||
end | end | ||
addCommandHandler ( "setwave", scriptWave ) | addCommandHandler ( "setwave", scriptWave ) | ||
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==See Also== | ==See Also== | ||
{{ | {{Water functions}} |
Latest revision as of 15:07, 7 August 2016
This function sets the wave height to the desired value, the default is 0.
Syntax
bool setWaveHeight ( float height )
OOP Syntax Help! I don't understand this!
- Method: Water.setWaveHeight(...)
- Counterpart: getWaveHeight
Required Arguments
- height: A float between 0 and 100.
Returns
Returns a boolean value true or false that tells you if it was successful or not.
Example
Click to collapse [-]
ServerThis example changes the wave height to the given amount.
function scriptWave ( thePlayer, command, height ) local oldHeight = getWaveHeight() height = tonumber ( height ) success = setWaveHeight ( height ) if ( success ) then outputChatBox ( "The old wave height was: " .. oldHeight .. "; " .. getPlayerName ( thePlayer ) .. " set it to: " .. height ) else outputChatBox ( "Invalid number." ) end end addCommandHandler ( "setwave", scriptWave )
See Also
- createWater
- getWaterColor
- getWaterVertexPosition
- getWaveHeight
- resetWaterColor
- resetWaterLevel
- setWaterColor
- setWaterLevel
- setWaterVertexPosition
- setWaveHeight