Shader examples: Difference between revisions
No edit summary |
(→Block world: Added note of how to get this shader working (Can anyone with access to the original ZIP file please fix this?)) |
||
| Line 94: | Line 94: | ||
<br><br> | <br><br> | ||
This resource makes the textures look all blocky. It also changes colors when the 'k' key is pressed. | This resource makes the textures look all blocky. It also changes colors when the 'k' key is pressed. | ||
<br><br> | |||
'''Note:''' The script currently uses the wrong name for the shader file. To fix this, replace the two instances of: | |||
color_world.fx | |||
with: | |||
block_world.fx | |||
</td></tr></table> | </td></tr></table> | ||
Revision as of 11:21, 6 August 2011
This page contains some example shader resources to try in 1.1. If you are looking to make your own, please be sure to read about the shader element as well.
Road shine
|
Download shader_roadshine.zip Requires Shader Model 2 graphics card
int CUSTOMFLAGS
<
string createNormals = "yes";
>;
Surface normals are not usually present in the ground and building models, but are useful for creating lighting effects such as these. |
Road shine 2
|
Download shader_roadshine2.zip Requires Shader Model 2 graphics card
|
UV scroll
|
Download shader_uv_scroll.zip
|
UV scripted
|
Download shader_uv_scripted.zip
|
Ped morph
|
Download shader_ped_morph.zip Requires Shader Model 2 graphics card
|
Ped shell
|
Download shader_ped_shell.zip Requires Shader Model 2 graphics card
|
Car paint
|
Download shader_car_paint.zip Requires Shader Model 2 graphics card
|
Water
|
Download shader_water.zip Requires Shader Model 2 graphics card
|
Bloom
|
Download shader_bloom.zip Requires Shader Model 2 graphics card
|
Block world
|
Download block_world.zip Requires Shader Model 2 graphics card
color_world.fx with: block_world.fx |