Shader examples: Difference between revisions
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==UV scroll== | ==UV scroll== | ||
[[Image:UVScollScreen.jpg|200px|thumb|left| | [[Image:UVScollScreen.jpg|200px|thumb|left|UV scroll]] | ||
<table border=0><tr><td valign=top height=170> | <table border=0><tr><td valign=top height=170> | ||
[http://nightly.mtasa.com/files/shaders/shader_uv_scroll.zip Download shader_uv_scroll.zip] | [http://nightly.mtasa.com/files/shaders/shader_uv_scroll.zip Download shader_uv_scroll.zip] |
Revision as of 03:34, 5 July 2011
Here are some example shader resources to try in 1.1. If you are looking to make your own, please be sure to read about the shader element as well.
Road shine
Download shader_roadshine.zip (Requires Shader Model 2 graphics card)
int CUSTOMFLAGS < string createNormals = "yes"; >; Surface normals are not usually present in the ground and building models, but are useful for creating lighting effects such as these. |
UV scroll
Download shader_uv_scroll.zip
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