Shader examples: Difference between revisions
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This resource scrolls a texture from left to right. It doesn't use vertex or pixels shaders, so it should work on all hardware. | This resource scrolls a texture from left to right. It doesn't use vertex or pixels shaders, so it should work on all hardware. | ||
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==Road shine 2== | |||
[[Image:RoadShine2Screen.jpg|200px|thumb|left|Road shine 2]] | |||
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[http://nightly.mtasa.com/files/shaders/shader_roadshine2.zip Download shader_roadshine2.zip] | |||
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Bit more complicated than the first Road shine, as it tracks the sun or moon to calculate the position of the highlight. | |||
The effect can be hard to see depending on the time of day. | |||
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Best used with the play resource as the model it modifies is near the initial spawn point. | |||
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Revision as of 18:32, 5 July 2011
Here are some example shader resources to try in 1.1. If you are looking to make your own, please be sure to read about the shader element as well.
Road shine
Download shader_roadshine.zip (Requires Shader Model 2 graphics card)
int CUSTOMFLAGS < string createNormals = "yes"; >; Surface normals are not usually present in the ground and building models, but are useful for creating lighting effects such as these. |
UV scroll
Download shader_uv_scroll.zip
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Road shine 2
Download shader_roadshine2.zip
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