Shader examples: Difference between revisions
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Surface normals are not usually present in the ground and building models, but are useful for creating lighting effects such as these. | Surface normals are not usually present in the ground and building models, but are useful for creating lighting effects such as these. | ||
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==Road shine 2== | |||
[[Image:RoadShine2Screen.jpg|200px|thumb|left|Road shine 2]] | |||
<table border=0><tr><td valign=top height=170> | |||
[http://nightly.mtasa.com/files/shaders/shader_roadshine2.zip Download shader_roadshine2.zip] (Requires Shader Model 2 graphics card) | |||
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Bit more complicated than the first Road shine, as it tracks the sun or moon to calculate the position of the highlight. | |||
The effect can be hard to see depending on the time of day. | |||
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Best used with the play resource as the model it modifies is near the initial spawn point. | |||
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== | ==UV scripted== | ||
[[Image: | [[Image:UVScriptedScreen.jpg|200px|thumb|left|UV scripted]] | ||
<table border=0><tr><td valign=top height=170> | <table border=0><tr><td valign=top height=170> | ||
[http://nightly.mtasa.com/files/shaders/ | [http://nightly.mtasa.com/files/shaders/shader_uv_scripted.zip Download shader_uv_scripted.zip] | ||
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This resource controls a texture's UVs using Lua. It shows that anything is possible if you can imagine it. | |||
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Revision as of 19:10, 5 July 2011
Here are some example shader resources to try in 1.1. If you are looking to make your own, please be sure to read about the shader element as well.
Road shine
Download shader_roadshine.zip (Requires Shader Model 2 graphics card)
int CUSTOMFLAGS < string createNormals = "yes"; >; Surface normals are not usually present in the ground and building models, but are useful for creating lighting effects such as these. |
Road shine 2
Download shader_roadshine2.zip (Requires Shader Model 2 graphics card)
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UV scroll
Download shader_uv_scroll.zip
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UV scripted
Download shader_uv_scripted.zip
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