Shader examples: Difference between revisions
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This resource uses a vertex shader to modify the geometry of a ped model as it is rendered. | This resource uses a vertex shader to modify the geometry of a ped model as it is rendered. | ||
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When the resource has started, use the 'k' and 'l' keys to change morph size. If you change your player's skin, restart the resource to modify the new model. | |||
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Revision as of 23:33, 5 July 2011
This page contains some example shader resources to try in 1.1. If you are looking to make your own, please be sure to read about the shader element as well.
Road shine
Download shader_roadshine.zip Requires Shader Model 2 graphics card
int CUSTOMFLAGS < string createNormals = "yes"; >; Surface normals are not usually present in the ground and building models, but are useful for creating lighting effects such as these. |
Road shine 2
Download shader_roadshine2.zip Requires Shader Model 2 graphics card
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UV scroll
Download shader_uv_scroll.zip
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UV scripted
Download shader_uv_scripted.zip
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Ped morph
Download shader_ped_morph.zip Requires Shader Model 2 graphics card
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