Shader examples: Difference between revisions
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When the resource has started, use the 'k' and 'l' keys to change morph size. If you change your player's skin, restart the resource to modify the new model. | When the resource has started, use the 'k' and 'l' keys to change morph size. If you change your player's skin, restart the resource to modify the new model. | ||
== UPDATE: Due to crash problems, applying shaders to peds has now been disabled for 1.1 == | |||
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When the resource has started, use the 'k' key to see the shell effect. If you change your player's skin, restart the resource to see the effect applied to the new model. | When the resource has started, use the 'k' key to see the shell effect. If you change your player's skin, restart the resource to see the effect applied to the new model. | ||
== UPDATE: Due to crash problems, applying shaders to peds has now been disabled for 1.1 == | |||
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Revision as of 22:21, 4 September 2011
This page contains some example shader resources to try in 1.1. If you are looking to make your own, please be sure to read about the shader element as well.
Road shine
Download shader_roadshine.zip Requires Shader Model 2 graphics card
int CUSTOMFLAGS < string createNormals = "yes"; >; Surface normals are not usually present in the ground and building models, but are useful for creating lighting effects such as these. |
Road shine 2
Download shader_roadshine2.zip Requires Shader Model 2 graphics card
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UV scroll
Download shader_uv_scroll.zip
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UV scripted
Download shader_uv_scripted.zip
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Ped morph
Download shader_ped_morph.zip Requires Shader Model 2 graphics card
UPDATE: Due to crash problems, applying shaders to peds has now been disabled for 1.1 |
Ped shell
Download shader_ped_shell.zip Requires Shader Model 2 graphics card
UPDATE: Due to crash problems, applying shaders to peds has now been disabled for 1.1 |
Car paint
Download shader_car_paint.zip Requires Shader Model 2 graphics card
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Water
Download shader_water.zip Requires Shader Model 2 graphics card
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Bloom
Download shader_bloom.zip Requires Shader Model 2 graphics card
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Block world
Download shader_block_world.zip Requires Shader Model 2 graphics card
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Texture names
Download shader_tex_names.zip
num_8 shows/hides the texture list, num_7 and num_9 step through the list, and 'k' copies the current texture name to the clipboard. |