Shadertest resource: Difference between revisions
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addEventHandler("onClientResourceStart", resourceRoot, | addEventHandler("onClientResourceStart", resourceRoot, | ||
function() | function() | ||
myShader,tecName = | myShader,tecName = dxCreateShader( "clientshader.fx" ) | ||
myImage = | myImage = dxCreateTexture( "hurry.png" ) | ||
if myShader and myImage then | if myShader and myImage then | ||
dxSetShaderValue( myShader, "tex0", myImage ) | |||
outputChatBox( "Shader using techinque " .. tecName ) | outputChatBox( "Shader using techinque " .. tecName ) | ||
else | else | ||
Revision as of 12:02, 13 June 2011
Example resource for testing shaders
File layout:
shadertest
meta.xml
clientscript.lua
clientshader.fx
hurry.png
meta.xml contains this:
<meta>
<script src="clientscript.lua" type="client" />
<file src="clientshader.fx" type="client" />
<file src="hurry.png" type="client" />
</meta>
clientscript.lua contains this:
addEventHandler("onClientResourceStart", resourceRoot,
function()
myShader,tecName = dxCreateShader( "clientshader.fx" )
myImage = dxCreateTexture( "hurry.png" )
if myShader and myImage then
dxSetShaderValue( myShader, "tex0", myImage )
outputChatBox( "Shader using techinque " .. tecName )
else
outputChatBox( "Problem - use: debugscript 3" )
end
end
)
addEventHandler( "onClientRender", root,
function()
if myShader then
dxDrawImage( 200, 300, 400, 200, myShader, 0, 0, 0, tocolor(255,255,0) )
end
end
)
clientshader.fx contains this:
// Insert your fabulous crap here
hurry.png is copied from the race resource. i.e. race/img/hurry.png